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Industrial Design & HRI Engineer, Robotics Hardware

FieldAI · On-site

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Last seen by MeritLog September 12, 2026Source: LeverSource version: lever-postings-v1

MeritLog read this listing from FieldAI's Lever job board and last checked it on September 12, 2026.

Source: the employer's Lever job board. Open the original listing for current details.

Job details

Work model
On-site
Salary
$100,000 - $200,000
Location
Irvine, CA
Company website
www.fieldai.com

Hiring context

How this role compares at FieldAI

FieldAI has 133 live roles in MeritLog’s catalog across 7 job families, and 102 of them are in engineering. 96 of those listings publish a pay range, a disclosure rate of 72%.

This role's posted range of $100,000 - $200,000 sits above 27% of the 77 other FieldAI roles quoted over the same currency and period.

FieldAI concentrates this hiring in:

Counted across the job boards MeritLog tracks, at the time this page was served. Pay comparisons use only listings that publish a complete range in the same currency and period.

Job description

About Us Field AI is transforming how robots interact with the real world. We are building risk-aware, reliable, and field-ready AI systems that address the most complex challenges in robotics, unlocking the full potential of embodied intelligence. We go beyond typical data-driven approaches or pure transformer-based architectures, and are charting a new course, with already-globally-deployed solutions delivering real-world results and rapidly improving models through real-field applications.   Human-Robot Interaction & Industrial Design Engineer  In this role you will develop hardware that shapes how our robotic systems look, feel, and sound. This spans audio and visual systems, industrial design, and robotic expressiveness and motion. Within audio and visual systems, you will select and integrate displays, speakers, and microphones. Within industrial design, you will work on form and CMF (color, material, finish). You will also help define robot motion and expressiveness. As part of the Hardware department this role will involve significant hands-on work bringing up and designing electromechanical elements.  You will coordinate with Product and UI/UX to identify what interactions and experiences are needed. Then work with Electrical, Mechanical, and Computing hardware personnel to implement them.  Solutions must balance performance, durability, manufacturability, and SWaP (size, weight, power) constraints across environments ranging from rugged industrial sites to commercial settings with the general public.   What You Will Get To Do   1. Form & Interaction Form & Aesthetics: Drive form, shape, and CMF (color/material/finish) decisions that define how the robot looks and feels. Interaction & Expressiveness: Shape how people see, hear, and interact with the robot across displays, audio, and movement, adapting choices for industrial versus commercial and public settings. Cross-Team Collaboration: Partner with hardware groups such as Electrical, Mechanical, and Computing, and company-wide groups such as Product, UX, and Field Ops, since many parts are interrelated. 2. Lighting & Visual Displays Systems Display & Lighting Selection: Drive selection and programming of screens (OLED, LCD, LED), LED strips, and multicolor lighting elements such as ambient lighting, and expressive displays, including novel concepts like projection interfaces. Durability & Readability: Ensure display and lighting durability (drop/impact resistance) and outdoor daylight readability across harsh field conditions. SWaP Tradeoffs: Own SWaP tradeoffs for all display and lighting components as they're integrated into the payload. Firmware & Validation: Write scripts to validate display boot-up, onboard compute connectivity, and correct rendering, catching crashes before field deployment. 3. Audio Systems Speaker & Microphone Selection: Select, spec, and program speakers and microphones for target use cases, balancing audio I/O needs with the robot's form factor. Acoustic Performance Evaluation: Evaluate loudness, voice pickup, and acoustic performance across environments to ensure clear two-way communication in the field. SWaP Tradeoffs: Balance size, weight, and power (SWaP) tradeoffs for audio components against other system constraints and payload budgets.   What You Have   Education: B.S., M.S., or equivalent experience in Human-Robot Interaction, Electrical Engineering, Mechanical/Industrial Design, or a related field. Experience Level: Minimum of 3+ years of hands-on experience working on industrial/product design, audio-visual systems, or robotics. We welcome candidates across mid-level to senior and staff levels. AV Hardware Selection: Experience selecting and specifying speakers, microphones, displays (OLED/LCD/LED), and lighting elements for hardware products. SWaP & Systems Integration: Comfort balancing size, weight, and power tradeoffs across audio-visual and electromechanical system integration. Firmware & Validation: Experience writing scripts or tools to validate display boot-up, rendering, and connectivity, catching failures before field deployment. Industrial Design Skillset: Experience with industrial design work, including form, shape, and CMF (color/material/finish) decisions, that shape a product's look and feel. Robot Behavior & UI/UX Bridge: Familiarity with how robot movement and behavior contribute to expressiveness, and comfort acting as the hardware bridge to a UI/UX team. Cross Functional Collaboration: Experience partnering with Electrical and Mechanical teams to deliver integrated hardware. Human-Robot Interaction Knowledge: Familiarity with HRI/HMI concepts such as expressive/multimodal interaction, gaze/attention, and emotion libraries. Prototyping Tools: Familiarity with CAD and 3D-print prototyping for rapid iteration on audio-visual hardware concepts. Software Tools: CAD (Solidworks/Fusion/NX), Python (or related programming language)   What Will Set You Apart   Advanced Industrial Design: Experience owning industrial design end-to-end, including concept sketching, CMF systems, and prototyping, for consumer robotics or wearable hardware. User Research: Experience running or supporting user studies on preferences, such as eye or face design options for expressive robots. Animation & Expression: Experience with animation tools (Blender, Maya) or behavior/emotion libraries for expressive, character-driven robot design. Functional Safety & Compliance: Familiarity with functional safety (SIL) and regulatory compliance (CE, FCC, UL) for audio-visual hardware. Scaling: Experience taking audio-visual hardware from prototype to volume manufacturing with contract manufacturers (CM) and DFM/DFA practices.

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