Helix AI Engineer, XR
Figure · On-site
MeritLog read this listing from Figure's Greenhouse job board and last checked it on September 11, 2026.
Source: the employer's Greenhouse job board. Open the original listing for current details.
Job details
- Work model
- On-site
- Salary
- Not listed by source
- Location
- San Jose, CA
Hiring context
How this role compares at Figure
Figure has 103 live roles in MeritLog’s catalog across 7 job families, and 62 of them are in engineering. 48 of those listings publish a pay range, a disclosure rate of 47%.
Figure concentrates this hiring in:
Counted across the job boards MeritLog tracks, at the time this page was served. Pay comparisons use only listings that publish a complete range in the same currency and period.
What the role asks for
What you'd do
- Build and maintain XR products to interface with our robots and data-capture hardware - implementing features, fixing bugs, and ensuring reliability as we scale
- Design and build out intuitive spatial user interfaces and visualizations
- Harden our XR data sync processes
- Integrate custom hardware stacks with off-the-shelf XR headsets
- Jump across hardware experiments, bug fixes, and new feature development as priorities shift
- Deep hands-on XR development experience - OpenXR, Unity, Godot, Unreal Engine, and/or WebXR
- Comfortable working in XR for extended periods; this is your daily environment, not an occasional tool
- Experience with video streaming and low-latency transmission systems
- Experience with high-precision motion-capture systems and tracking technologies
- Startup experience - you know how to operate with ambiguity and move fast
- Bonus: computer vision, robotics, custom hardware, cloud APIs, haptics
Parsed by MeritLog from the employer’s own posting. The full description follows below.
Job description
Figure is an AI Robotics company developing a general purpose humanoid. Our humanoid robot, Figure 03, is designed for commercial tasks and the home. We are based in San Jose, CA and require 5 days/week in-office collaboration. It's time to build. Figure is building the world's most capable general-purpose humanoid robot. XR systems play a key role in teaching our robots how to understand the world around them. The Role You’ll be working within our small but impactful XR team, contributing to a number of critical projects. One morning you might be debugging an XR app, the next afternoon you're running a hardware experiment on the robot. You'll thrive here if you love that kind of variety and move fast without needing a playbook. What You'll Do • Build and maintain XR products to interface with our robots and data-capture hardware - implementing features, fixing bugs, and ensuring reliability as we scale • Design and build out intuitive spatial user interfaces and visualizations • Harden our XR data sync processes • Integrate custom hardware stacks with off-the-shelf XR headsets • Jump across hardware experiments, bug fixes, and new feature development as priorities shift What We're Looking For • Deep hands-on XR development experience - OpenXR, Unity, Godot, Unreal Engine, and/or WebXR • Comfortable working in XR for extended periods; this is your daily environment, not an occasional tool • Strong C++ • Experience with video streaming and low-latency transmission systems • Experience with high-precision motion-capture systems and tracking technologies • Startup experience - you know how to operate with ambiguity and move fast • Bonus: computer vision, robotics, custom hardware, cloud APIs, haptics The pay offered for this position may vary based on several individual factors, including job-related knowledge, skills, and experience. The total compensation package may also include additional components/benefits depending on the specific role. This information will be shared if an employment offer is extended.
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