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EngineeringOn-site

Helix AI Engineer, XR

Figure · On-site

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Last seen by MeritLog September 11, 2026Source: GreenhouseSource version: greenhouse-job-board-v1

MeritLog read this listing from Figure's Greenhouse job board and last checked it on September 11, 2026.

Source: the employer's Greenhouse job board. Open the original listing for current details.

Job details

Work model
On-site
Salary
Not listed by source
Location
San Jose, CA

Hiring context

How this role compares at Figure

Figure has 103 live roles in MeritLog’s catalog across 7 job families, and 62 of them are in engineering. 48 of those listings publish a pay range, a disclosure rate of 47%.

Counted across the job boards MeritLog tracks, at the time this page was served. Pay comparisons use only listings that publish a complete range in the same currency and period.

What the role asks for

What you'd do

  • Build and maintain XR products to interface with our robots and data-capture hardware - implementing features, fixing bugs, and ensuring reliability as we scale
  • Design and build out intuitive spatial user interfaces and visualizations
  • Harden our XR data sync processes
  • Integrate custom hardware stacks with off-the-shelf XR headsets
  • Jump across hardware experiments, bug fixes, and new feature development as priorities shift
  • Deep hands-on XR development experience - OpenXR, Unity, Godot, Unreal Engine, and/or WebXR
  • Comfortable working in XR for extended periods; this is your daily environment, not an occasional tool
  • Experience with video streaming and low-latency transmission systems
  • Experience with high-precision motion-capture systems and tracking technologies
  • Startup experience - you know how to operate with ambiguity and move fast
  • Bonus: computer vision, robotics, custom hardware, cloud APIs, haptics

Parsed by MeritLog from the employer’s own posting. The full description follows below.

Job description

Figure is an AI Robotics company developing a general purpose humanoid. Our humanoid robot, Figure 03, is designed for commercial tasks and the home. We are based in San Jose, CA and require 5 days/week in-office collaboration. It's time to build. Figure is building the world's most capable general-purpose humanoid robot. XR systems play a key role in teaching our robots how to understand the world around them. The Role You’ll be working within our small but impactful XR team, contributing to a number of critical projects. One morning you might be debugging an XR app, the next afternoon you're running a hardware experiment on the robot. You'll thrive here if you love that kind of variety and move fast without needing a playbook. What You'll Do • Build and maintain XR products to interface with our robots and data-capture hardware - implementing features, fixing bugs, and ensuring reliability as we scale • Design and build out intuitive spatial user interfaces and visualizations • Harden our XR data sync processes • Integrate custom hardware stacks with off-the-shelf XR headsets • Jump across hardware experiments, bug fixes, and new feature development as priorities shift What We're Looking For • Deep hands-on XR development experience - OpenXR, Unity, Godot, Unreal Engine, and/or WebXR • Comfortable working in XR for extended periods; this is your daily environment, not an occasional tool • Strong C++ • Experience with video streaming and low-latency transmission systems • Experience with high-precision motion-capture systems and tracking technologies • Startup experience - you know how to operate with ambiguity and move fast • Bonus: computer vision, robotics, custom hardware, cloud APIs, haptics The pay offered for this position may vary based on several individual factors, including job-related knowledge, skills, and experience. The total compensation package may also include additional components/benefits depending on the specific role. This information will be shared if an employment offer is extended.

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