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Research Engineer

Gamma · On-site

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Last seen by MeritLog September 11, 2026Source: AshbySource version: ashby-public-job-posting-v1

MeritLog read this listing from Gamma's Ashby job board and last checked it on September 11, 2026.

Source: the employer's Ashby job board. Open the original listing for current details.

Job details

Work model
On-site
Salary
Not listed by source
Location
San Francisco

Hiring context

How this role compares at Gamma

Gamma has 31 live roles in MeritLog’s catalog across 8 job families, and 14 of them are in engineering. 0 of those listings publish a pay range, a disclosure rate of 0%.

Gamma concentrates this hiring in:

Counted across the job boards MeritLog tracks, at the time this page was served. Pay comparisons use only listings that publish a complete range in the same currency and period.

What the role asks for

What you'd do

  • Fine-tune vision-language models to generate and critique layouts, reason about design intent, and translate content into coherent visual form
  • Design evaluation frameworks and benchmarks for visual communication quality, covering layout, typographic structure, color, and information density, the dimensions generic text evals miss
  • Lead proprietary data collection for visual design tasks, building the datasets needed to teach models design principles that aren't available off the shelf
  • Run rigorous experiments to understand model behavior, then turn the results into targeted improvements: a new training objective, a fine-tuned model, or a sharper benchmark
  • Diagnose systematic failure modes in production output and fix them at the root rather than patching symptoms
  • Build the tools and workflows that let the team iterate and validate fast
  • Partner with product and engineering to ship quality improvements that hold up at scale

What they're asking for

  • Hands-on experience with vision-language models or multimodal modeling: training, fine-tuning, or systematically evaluating themSkill
  • Experience with post-training techniques including supervised fine-tuning and reinforcement learningSkill
  • Track record of building evaluations for subjective or hard-to-measure qualities, not just accuracy on labeled benchmarksSkill
  • 2+ years building AI systems, with production experience shipping models that real users depend onExperience
  • Master’s or PhD in Computer Science, Machine Learning, or a related field, or equivalent hands-on research experience. A strong publication record at top-tier conferences such as NeurIPS, CVPR, ACL, or comparable venues.Education

Parsed by MeritLog from the employer’s own posting. The full description follows below.

Job description

ABOUT THE ROLE As a Research Engineer at Gamma, you'll build models for visual communication, a foundational bet for the company. You'll teach models to reason about spatial composition, hierarchy, and visual language the way a skilled communicator or designer does. This work sits at the intersection of research rigor and product impact. You’ll have the opportunity to build evals and training data for a field where there isn’t much of either. You’ll fine-tune vision-language models so that Gamma's 100M+ users get exceptional design every time they generate. You'll succeed here if you combine deep expertise in VLMs and multimodal modeling with a research mindset, comfort working in ambiguity, and a rigorous eye for visual and design quality. Our team has a strong in-office culture and works in person 4 to 5 days per week in San Francisco. We love working together to stay creative and connected, with flexibility to work from home when focus matters most. WHAT YOU'LL DO - Fine-tune vision-language models to generate and critique layouts, reason about design intent, and translate content into coherent visual form - Design evaluation frameworks and benchmarks for visual communication quality, covering layout, typographic structure, color, and information density, the dimensions generic text evals miss - Lead proprietary data collection for visual design tasks, building the datasets needed to teach models design principles that aren't available off the shelf - Run rigorous experiments to understand model behavior, then turn the results into targeted improvements: a new training objective, a fine-tuned model, or a sharper benchmark - Diagnose systematic failure modes in production output and fix them at the root rather than patching symptoms - Build the tools and workflows that let the team iterate and validate fast - Partner with product and engineering to ship quality improvements that hold up at scale WHAT YOU'LL BRING - Hands-on experience with vision-language models or multimodal modeling: training, fine-tuning, or systematically evaluating them - Experience with post-training techniques including supervised fine-tuning and reinforcement learning - Track record of building evaluations for subjective or hard-to-measure qualities, not just accuracy on labeled benchmarks - 2+ years building AI systems, with production experience shipping models that real users depend on - Master’s or PhD in Computer Science, Machine Learning, or a related field, or equivalent hands-on research experience. A strong publication record at top-tier conferences such as NeurIPS, CVPR, ACL, or comparable venues. COMPENSATION RANGE: The base salary for this full-time position, which spans multiple internal levels depending on qualifications, ranges between $180K - $340K plus benefits & equity. Final offer amounts are determined by multiple factors, including but not limited to experience and expertise in the requirements listed above. If you're interested in this role but you don't meet every requirement, we encourage you to apply anyway! We're always excited about meeting great people.

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