Senior Software Engineer - Animation
Level · On-site
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Source: the employer's Ashby job board. Open the original listing for current details. Availability is not verified for this retained page.
Job details
- Work model
- On-site
- Salary
- Not listed by source
- Location
- Austin, TX
- Occupation
- Software Developers(O*NET 15-1252.00)
What the role asks for
What they're asking for
- Godot animation system expertiseSkillPreferred
- Motion capture integration experienceSkillPreferred
- Procedural animation techniquesSkillPreferred
- Physics simulation integration (ragdoll, cloth, etc.)SkillPreferred
Parsed by MeritLog from the employer’s own posting. The full description follows below.
Job description
Level is a learning technology company dedicated to helping students build real academic and life skills with confidence and joy. We combine proven curriculum principles with world class interactive design to make meaningful practice something students want to come back to, not something they struggle through. We support what teachers, schools, and parents are already doing by increasing student engagement with high quality, standards aligned practice that reinforces classroom learning. That’s why we’re building: For students: Rewarding and motivating learning experiences that meet students where they are to build real academic proficiency. For educators: Tools that fit naturally into instruction and help students stay engaged while reducing teacher workload. For parents: Activities that help your kid catch up or get ahead, build confidence, and minimize homework battles, whether learning at school or at home. We are committed to helping every person maximize their potential and live a life of meaning. It’s a difficult problem that requires brilliant people and tremendous effort over time. Level is looking for a Senior Software Engineer - Animation. You'll build the systems that make characters move with personality, environments react with believability, and players connect emotionally with our digital worlds. You'll own: - Animation system architecture and runtime optimization - Skeletal animation, blending, and state machines - Physics-based animation and procedural systems - Animation compression and streaming - Tool integration for animation workflows What we're looking for: - 5+ years of real-time animation system development - Deep C++ experience - Experience with skeletal animation, inverse kinematics, and blending - Understanding of animation mathematics and interpolation algorithms - Performance optimization for animation-heavy scenes - Collaboration experience with animators and technical artists Bonus points: - Godot animation system expertise - Motion capture integration experience - Procedural animation techniques - Physics simulation integration (ragdoll, cloth, etc.)
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