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Robotics Simulation Engineer

Persona AI Inc · On-site

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Last seen by MeritLog September 9, 2026Source: AshbySource version: ashby-public-job-posting-v1

MeritLog read this listing from Persona AI Inc's Ashby job board and last checked it on September 9, 2026.

Source: the employer's Ashby job board. Open the original listing for current details.

Job details

Work model
On-site
Salary
Not listed by source
Location
Pensacola, FL or Houston, TX
Company website
persona.ai

Hiring context

How this role compares at Persona AI Inc

Persona AI Inc has 29 live roles in MeritLog’s catalog across 5 job families, and 20 of them are in engineering. 0 of those listings publish a pay range, a disclosure rate of 0%.

Persona AI Inc concentrates this hiring in:

Counted across the job boards MeritLog tracks, at the time this page was served. Pay comparisons use only listings that publish a complete range in the same currency and period.

What the role asks for

What they're asking for

  • BS, MS, or PhD in Robotics, Computer Science, Mechanical Engineering, or a related field.Education
  • 3+ years of professional experience in robotics simulation, digital twin development, or physics-based simulation environments.Experience
  • Strong hands-on experience with NVIDIA Isaac Sim and/or NVIDIA Omniverse.Skill
  • Working knowledge of OpenUSD (Universal Scene Description): authoring, composition, referencing, flattening, and debugging USD stage hierarchies.Skill
  • Proficiency in Python; comfortable writing simulation tooling, test harnesses, and automation scripts.Skill
  • Experience with at least one physics engine: PhysX, MuJoCo, Bullet, or Drake.Skill
  • Solid understanding of robot kinematics, dynamics, and articulated body simulation.Skill
  • Experience developing or maintaining CI/CD pipelines for simulation or robotics software.Skill
  • Familiarity with containerization (Docker) and DevOps practices for simulation infrastructure.Skill
  • Ability to create and manage 3D simulation assets (meshes, materials, collision geometry, articulation definitions).Skill
  • Experience with NVIDIA Isaac Lab for reinforcement learning environment setup and training.SkillPreferred
  • Familiarity with NVIDIA Cosmos for synthetic data generation and scene variability.SkillPreferred
  • Experience with ROS/ROS 2 and Gazebo simulation.SkillPreferred
  • Experience with Unreal Engine or other real-time rendering engines for robotics visualization.SkillPreferred
  • Background in manipulation simulation: contact modeling, grasp planning, dexterous multi-fingered hand interaction, and force/torque estimation.SkillPreferred
  • Experience with motion capture data pipelines and motion retargeting to robot models.SkillPreferred
  • Exposure to behavior trees, task planning, or autonomy stack architecture.SkillPreferred
  • Knowledge of Omniverse extensions development and Kit SDK.SkillPreferred

Parsed by MeritLog from the employer’s own posting. The full description follows below.

Job description

We're looking for a Simulation Engineer to own and expand our NVIDIA Isaac Sim and Omniverse simulation infrastructure. You'll build the digital twin environments, sim assets, and CI/CD pipelines that our autonomy team relies on daily. You will help achieve the vision in which every robot behavior we develop is prototyped, tested, and validated in simulation before it runs on hardware. As a simulation engineer at Persona, you will have an incredible opportunity to shape the simulation infrastructure that underpins our entire autonomy stack. You will report to the Behavior Coordination Lead and work closely with machine learning, locomotion, manipulation, perception, and devops teams. Your Role: - Build, maintain, and extend simulation environments in NVIDIA Isaac Sim and Omniverse for humanoid robot development. - Develop and manage OpenUSD sim assets: robot models, tools, workpieces, customer facility environments (shipyards, steel fabrication plants, industrial sites). - Create and maintain physics-accurate digital twins of customer facilities (shipyards and industrial manufacturing) for behavior validation and deployment planning. - Integrate all autonomy subsystems (locomotion, manipulation, perception, hands, navigation, welding) to run against Isaac Sim. - Design and implement behavior-level CI/CD pipelines that automatically validate robot behaviors in simulation. - Prototype and mock-test robot behaviors (welding, navigation, manipulation) in simulation before hardware integration. - Develop synthetic data generation pipelines for training perception, manipulation, and navigation models. We're Looking For: - BS, MS, or PhD in Robotics, Computer Science, Mechanical Engineering, or a related field. - 3+ years of professional experience in robotics simulation, digital twin development, or physics-based simulation environments. - Strong hands-on experience with NVIDIA Isaac Sim and/or NVIDIA Omniverse. - Working knowledge of OpenUSD (Universal Scene Description): authoring, composition, referencing, flattening, and debugging USD stage hierarchies. - Proficiency in Python; comfortable writing simulation tooling, test harnesses, and automation scripts. - Experience with at least one physics engine: PhysX, MuJoCo, Bullet, or Drake. - Solid understanding of robot kinematics, dynamics, and articulated body simulation. - Experience developing or maintaining CI/CD pipelines for simulation or robotics software. - Familiarity with containerization (Docker) and DevOps practices for simulation infrastructure. - Ability to create and manage 3D simulation assets (meshes, materials, collision geometry, articulation definitions). Preferred or Bonus Qualifications: - Experience with NVIDIA Isaac Lab for reinforcement learning environment setup and training. - Familiarity with NVIDIA Cosmos for synthetic data generation and scene variability. - Experience with ROS/ROS 2 and Gazebo simulation. - Experience with Unreal Engine or other real-time rendering engines for robotics visualization. - Background in manipulation simulation: contact modeling, grasp planning, dexterous multi-fingered hand interaction, and force/torque estimation. - Experience with motion capture data pipelines and motion retargeting to robot models. - Exposure to behavior trees, task planning, or autonomy stack architecture. - Knowledge of Omniverse extensions development and Kit SDK.

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