Senior Software Engineer - Rendering
Procreate · On-site
MeritLog read this listing from Procreate's Lever job board and last checked it on September 21, 2026.
Source: the employer's Lever job board. Open the original listing for current details.
Job details
- Work model
- On-site
- Salary
- Not listed by source
- Location
- Hobart; Sydney
Hiring context
How this role compares at Procreate
Procreate has 10 live roles in MeritLog’s catalog across 5 job families, and 6 of them are in engineering. 0 of those listings publish a pay range, a disclosure rate of 0%.
Counted across the job boards MeritLog tracks, at the time this page was served. Pay comparisons use only listings that publish a complete range in the same currency and period.
Job description
At Procreate we're dedicated to making exceptional creative tools by combining beautiful user experiences with high performance engineering. Used by millions around the globe, Procreate is committed to placing more power in the hands of creatives. The role We are looking for a Senior Graphics Engineer to join our team here in Hobart. You’ll join our rendering team building the next generation rendering and painting engine that drives the future of Procreate product and develop custom GPU technologies for the fastest 64-bit painting engine on iOS. This role sits within the Product team and reports directly to the CTO, Michael Shaw. You’ll work directly with all members of the Product team, the CPO and CEO as well as members of the Product Care department. What you'll do. • Refining our graphics pipeline • Contribute towards and refine our mission critical engine architecture • Allocate resources and solve performance issues in novel and creative ways • Develop next generation software that pushes the hardware to its limits in low-latency, real-time systems • Work with our product designers, product owner and engineers to deliver industry-leading graphics experiences and functionality • Extracting as much performance out of the hardware as possible. Your experiences in development for consoles or mobile devices will set you up for success in our engineering environment Skills. • CPU/GPU optimisation and debugging • Familiarity with Apple’s Metal architecture • Expert/specialist in C, C++, low-level programming • Tool-based approach to profiling and debugging (RenderDoc) • Understanding of a range of design patterns and data structures. • Experience with relevant modern graphics APIs (Vulkan, Metal, DirectX11) • Deep involvement with rendering pipeline development in a r- elated domain • Mathematical background and familiarity with linear algebra and trigonometry In 1-3 months, you will... • Familiarise yourself with our team structure and workflows • Complete the Procreate onboarding process and get to know your colleagues • Build an understanding of our product development practices, processes and frameworks • Begin to develop relationships with key stakeholders, team leaders and members of the executive team In 3-6 months, you will... • Take ownership of your first initiatives • Provide support to our graphic engines • Prepare and support the execution of core graphics features • Establish relationships with inter-departmental key stakeholders In 6-12 months, you will... • Become familiar with Procreate's creative product portfolio • Become an integral and contributing part of our graphics team We want to hear from you Our recruitment process is made to provide you with opportunities for you to show us what you're capable of, instead of assessing you solely on your CV. We’d love to hear about how you see yourself contributing to Procreate in this role. Please note, we do not operate remote or hybrid models. We're looking for full-time and on-site employees for our Hobart office. Apply now to be considered for the role!
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