Software Engineer, Gameplay - Unpublished R&D Product (Contract)
Riot Games · On-site
MeritLog read this listing from Riot Games's Greenhouse job board and last checked it on September 27, 2026.
Source: the employer's Greenhouse job board. Open the job post for the latest details.
Job details
- Work model
- On-site
- Salary
- Not listed by source
- Location
- Shanghai, China
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Job description
拳头游戏的工程师不仅在特定技术领域具备深厚的专业知识,也同样重视在更广泛、多样化的领域中工作的机会。作为一名软件工程师,您还将深入参与旨在增强团队凝聚力、实现跨团队目标的项目。您将主导游戏玩法功能的开发,并为其他工程师清晰地展示何为卓越的工程实践。 作为研发部门的一名Software Engineer, Gameplay,您将运用自身在游戏玩法技术领域的精深知识,为拳头游戏激动人心的新作注入生命力。您将与产品负责人、设计师、艺术家及其他工程师在团队中紧密合作,共同探索产品的根本性问题,并打造出能将玩家的梦想变为现实的卓越体验。理想的候选人应充满热情、积极主动,并有志于引领该游戏领域的技术愿景。 职责: • 与策划团队合作,沟通理解产品需求,主导并参与相关系统的需求分析、技术设计及最终实现游戏功能 • 理解策划、美术团队的开发流程,与专业领域的负责人协作识别开发中的瓶颈,规划并交付相关的工具,提高团队开发效率 • 不断迭代和优化解决方案,以确保其稳健性、可扩展性和高性能 • 协助团队确立技术方向与开发标准 必备条件: • 在游戏行业中有4年以上作为软件工程师的开发经验 • 精通C++或C# • 参与过至少一个已发布的游戏项目 • 对常见的游戏和软件设计模式有深入理解 • 出色的调试技能 • 在技术决策中具备产品意识、务实态度和玩家同理心 优先条件: • 拥有2年以上的游戏玩法开发经验 • 具有使用商业引擎(如Unreal或Unity)的经验 • 具备与中型工程团队合作的经验 • 参与过游戏开发的原型设计和前期制作阶段 • 具备敏捷开发经验 用工性质:与专业人事服务公司FESCO Adecco签订劳动合同
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