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Staff Software Engineer, Rendering 渲染工程师 - Unpublished R&D Product

Riot Games · Not provided by source

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Last seen by MeritLog August 11, 2026Source: GreenhouseSource version: greenhouse-job-board-v1

Source: the employer's Greenhouse job board. Open the original listing for current details. Availability is not verified for this retained page.

Job details

Work model
Not provided by source
Salary
Not listed by source
Location
Shanghai, China
Occupation
Software Developers(O*NET 15-1252.00)

Job description

Riot engineers bring deep knowledge of specific technical areas but also value the opportunity to work in a variety of broader domains. As a Software Engineer, you’ll be exposed to both new and current technology while building innovative solutions to overcome high-volume obstacles and deliver player value. As a Staff Graphics Software Engineer on the R&D team you are responsible for helping Riot build and deliver a brand new game! You will keep the players' experience in mind as you build rendering systems and features to support one of our new games. You will also work collaboratively with technical artists, artists, designers, and producers to deliver genre-defining experiences to our players. Responsibilities: • Act as the team’s subject-matter expert in graphics engineering • Develop and maintain engine technologies powering one of Riot’s new games • Collaborate closely with technical artists and art teams to realize the game’s visual and creative vision • Monitor and optimize the performance of the game client across platforms • Design, implement, and enhance tools for artists on multiple platforms • Troubleshoot pipeline issues and proactively identify areas for improvement Required Qualifications: • 6+ years of professional experience in Unreal Engine real-time rendering development; 8+ years preferred • Deep experience with Unreal Engine 5 core rendering features such as Lumen and Nanite • Familiarity with GPU-driven rendering, mesh shaders, ray tracing pipelines, and anti-aliasing techniques • Expert proficiency in C++ and Unreal Engine’s rendering APIs • Strong knowledge of modern graphics APIs such as Vulkan and DirectX 12, and experience with hardware architectures including consoles and mobile GPUs • Expertise in low-level optimization techniques for both PC and mobile platforms • Proficient in graphics profiling and diagnostics using tools like PIX, RenderDoc, and Nsight, with demonstrated experience in cross-platform performance tuning • Experience developing rendering pipelines for both mobile and PC platforms • Comfortable working in an agile development environment Desired Qualifications: • Familiarity with League of Legends IP and its visual style; knowledge of other Riot Games IP is a plus • Demonstrated experience collaborating closely with artists to achieve creative goals • Credited as a core rendering engineer on at least one shipped game title • Fluent in both spoken and written English

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