Software Engineer, Creator Studio
Roblox · Not provided by source
MeritLog read this listing from Roblox's Greenhouse job board and last checked it on September 11, 2026.
Source: the employer's Greenhouse job board. Open the original listing for current details.
Job details
- Work model
- Not provided by source
- Salary
- $153,120 – $196,750 per year
- Location
- San Mateo, CA, United States
- Occupation
- Software Developers(O*NET 15-1252.00)
Hiring context
How this role compares at Roblox
Roblox has 234 live roles in MeritLog’s catalog across 11 job families, and 134 of them are in engineering. 212 of those listings publish a pay range, a disclosure rate of 91%.
This role's posted range of $153,120 – $196,750 per year sits above 5% of the 198 other Roblox roles quoted over the same currency and period.
Roblox concentrates this hiring in:
Counted across the job boards MeritLog tracks, at the time this page was served. Pay comparisons use only listings that publish a complete range in the same currency and period.
What the role asks for
What you'd do
- Work on various internal and external tools for Roblox game developers
- Define architecture and implement reusable tooling frameworks
- Design and execute on the architecture and technical direction that will be the future of our application
- Own and deliver complex technical projects from the planning stage through execution
- Work cross functionally, across teams and technology platforms
- Participate in building the world's best professional application for massively multiplayer game development
- 2+ years of experience in software engineering, with a track record of delivering high-quality production code.
- Coding Proficiency: Strong programming skills in at least one modern language (e.g., C++, C#, Lua).
- Problem-Solving Skills: A solid understanding of computer science fundamentals, data structures, and algorithms, with an aptitude for debugging complex issues.
- Education: A Bachelor's degree (or equivalent professional experience) in Computer Science or a related engineering field.
Parsed by MeritLog from the employer’s own posting. The full description follows below.
Job description
Every day, tens of millions of people come to Roblox to explore, create, play, learn, and connect with friends in 3D immersive digital experiences– all created by our global community of developers and creators. At Roblox, we’re building the tools and platform that empower our community to bring any experience that they can imagine to life. Our vision is to reimagine the way people come together, from anywhere in the world, and on any device. We’re on a mission to connect a billion people with optimism and civility, and looking for amazing talent to help us get there. A career at Roblox means you’ll be working to shape the future of human interaction, solving unique technical challenges at scale, and helping to create safer, more civil shared experiences for everyone. As a Software Engineer on the Roblox Studio team, you'll help build and shape the tools Roblox teams use to build the Roblox app, and that creators use to build their experiences. Our mission is to unify internal and external tooling into a single, best-in-class toolset that benefits everyone. You Will • Work on various internal and external tools for Roblox game developers • Define architecture and implement reusable tooling frameworks • Design and execute on the architecture and technical direction that will be the future of our application • Own and deliver complex technical projects from the planning stage through execution • Work cross functionally, across teams and technology platforms • Participate in building the world's best professional application for massively multiplayer game development You Have • 2+ years of experience in software engineering, with a track record of delivering high-quality production code. • Coding Proficiency: Strong programming skills in at least one modern language (e.g., C++, C#, Lua). • Problem-Solving Skills: A solid understanding of computer science fundamentals, data structures, and algorithms, with an aptitude for debugging complex issues. • Education: A Bachelor's degree (or equivalent professional experience) in Computer Science or a related engineering field. Please note the Company may not be able to employ candidates who have United States work authorization related to certain U.S. visa categories, or support future F-1 or H-1B sponsorship at this time. For roles that are based at our headquarters in San Mateo, CA: The starting base pay for this position is as shown below. The actual base pay is dependent upon a variety of job-related factors such as professional background, training, work experience, location, business needs and market demand. Therefore, in some circumstances, the actual salary could fall outside of this expected range. This pay range is subject to change and may be modified in the future. All full-time employees are also eligible for equity compensation and for benefits as described on this page. Annual Salary Range $153,120-$196,750 USD Roles that are based in an office are onsite Tuesday, Wednesday, and Thursday, with optional presence on Monday and Friday (unless otherwise noted). Roblox provides equal employment opportunities to all employees and applicants for employment and prohibits discrimination and harassment of any type without regard to race, color, religion, age, sex, national origin, disability status, genetics, protected veteran status, sexual orientation, gender identity or expression, or any other characteristic protected by federal, state or local laws. Roblox also provides reasonable accommodations to candidates with qualifying disabilities or religious beliefs during the recruiting process. For US based roles only, please note the Company may not be able to employ candidates for this role who have United States work authorization related to certain U.S. visa categories, or support future H-1B sponsorship at this time.