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Senior Front End Graphics Engineer

True Anomaly · Not provided by source

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Last seen by MeritLog September 8, 2026Source: GreenhouseSource version: greenhouse-job-board-v1

MeritLog read this listing from True Anomaly's Greenhouse job board and last checked it on September 8, 2026.

Source: the employer's Greenhouse job board. Open the original listing for current details.

Job details

Work model
Not provided by source
Salary
$135,000 – $195,000
Location
Long Beach, CA or Denver, CO, or Washington DC

Hiring context

How this role compares at True Anomaly

True Anomaly has 178 live roles in MeritLog’s catalog across 7 job families, and 5 of them are in design. 4 of those listings publish a pay range, a disclosure rate of 2%.

Counted across the job boards MeritLog tracks, at the time this page was served. Pay comparisons use only listings that publish a complete range in the same currency and period.

What the role asks for

What they're asking for

  • Show us things you’ve built – shipped apps, demos, experiments. What runs interests us more than what’s on a CV.Skill
  • Strong React and TypeScript, with deep three.js or react-three-fiber experience, solid WebGL fundamentals, comfort in GLSL, and a real instinct for performance.Skill
  • A strong visual eye. You’re a creative who codes, judging your own work the way a designer would: not just whether it runs, but whether it looks and feels right.Skill
  • Backgrounds in games, real-time data visualization, creative technology, and interactive agencies all fit here. Defense and space knowledge is welcome, but not expected.Skill
  • You won’t be asked to model or texture assets, but fluency with a 3D pipeline (Blender, glTF, texture and geometry budgets) is a plus.SkillPreferred
  • Leverage your experience to work quickly and efficiently, we’re a lean team, everyone needs to pitch in and move fast.Skill
  • Own your work end to end, from prototype to production, including the polish, the performance, and the hard problems in between.Skill
  • Turn your hand to what's needed. Real-time 3D is your focus, but you'll also take on data visualization and standard front-end work.Skill

Parsed by MeritLog from the employer’s own posting. The full description follows below.

Job description

Space is a warfighting domain. True Anomaly seeks those with the talent and ambition to build the technology that secures it. OUR MISSION True Anomaly delivers decisive capabilities for space superiority. We build autonomous spacecraft, advanced payloads, mission software, and space-based interceptors - enabling the U.S. and its Allies to secure the space environment and counter threats from the ultimate high ground. OUR VALUES • Be the offset. We create asymmetric advantages with creativity and ingenuity. • What would it take? We challenge assumptions to deliver ambitious results. • It’s the people. Our team is our competitive advantage and we are better together. YOUR MISSION Creative engineers like you are essential to this mission, to inspire, build, and ship. This is some of the most meaningful work you’ll ever do, in an industry devoted to protecting the people you care about. We are seeking a senior 3D developer with expertise in real-time rendering to join a growing creative team at an early and pivotal moment for the company. You'll own the visual layer of how we render the common operating picture and 3D information (orbits, spacecraft, sensor volumes, live telemetry) in the browser. This is primarily a React and three.js role, but we will also consider transferable skills from other real-time 3D environments such as Unity, Unreal, and Babylon.js. You’ll work directly with our Creative Director who’s building this team for people who care as much about the craft as the mission. RESPONSIBILITIES Nobody has defined what mission-critical space software should look and feel like. There's no decade-old design system handed down from a legacy defense contractor to follow. We're dedicated to building incredible real-time 3D content, directly in the browser, driven by live mission data, at a fidelity operators trust. This is a significant problem, and we need your help. You’ll have real ownership. From prototypes that shape our product strategy to the views operators depend on in no-fail environments, your work will be visible at the highest levels of government and military. If you’ve ever wanted your craft to carry real weight, then this is that job. • Build and own our React and three.js rendering layer-the 3D viewport and the control measures that make up the common operating picture. • Turn design intent into production front end: components, interaction, motion, and the small details that make an interface feel polished. • Work with our data and platform engineers to render live telemetry and mission data at workable frame rates. • Own the 3D scene craft: renderers, materials and shaders, lighting, camera behavior, and level of detail. • Prototype visual and interaction concepts quickly, so we can test ideas and iterate. QUALIFICATIONS • Show us things you’ve built – shipped apps, demos, experiments. What runs interests us more than what’s on a CV. • Strong React and TypeScript, with deep three.js or react-three-fiber experience, solid WebGL fundamentals, comfort in GLSL, and a real instinct for performance. • A strong visual eye. You’re a creative who codes, judging your own work the way a designer would: not just whether it runs, but whether it looks and feels right. • Backgrounds in games, real-time data visualization, creative technology, and interactive agencies all fit here. Defense and space knowledge is welcome, but not expected. • You won’t be asked to model or texture assets, but fluency with a 3D pipeline (Blender, glTF, texture and geometry budgets) is a plus. • Leverage your experience to work quickly and efficiently, we’re a lean team, everyone needs to pitch in and move fast. • Own your work end to end, from prototype to production, including the polish, the performance, and the hard problems in between. • Turn your hand to what's needed. Real-time 3D is your focus, but you'll also take on data visualization and standard front-end work. COMPENSATION • Base Salary: $135,000-$195,000 • Equity + Benefits including Health, Dental, Vision, HRA/HSA options, PTO and paid holidays, 401K, Parental Leave Your actual level and base salary will be determined on a case-by-case basis and may vary based on the following considerations: job-related knowledge and skills, education, location, and experience. ADDITIONAL REQUIREMENTS • Work Location-Successful candidates will be located near one of our offices in Long Beach, CA, Denver, CO, or Washington DC. However, for the right candidate we will consider remote. • Work environment-the work environment; temperature, noise level, inside or outside, or other factors that will affect the person's working conditions while performing the job. • Physical demands-the physical demands of the job, including bending, sitting, lifting and driving. This position will be open until it is successfully filled. To submit your application, please follow the directions below. #LI-Hybrid To conform to U.S. Government space technology export regulations, including the International Traffic in Arms Regulations (ITAR) you must be a U.S. citizen, lawful permanent resident of the U.S., protected individual as defined by 8 U.S.C. 1324b(a)(3), or eligible to obtain the required authorizations from the U.S. Department of State. True Anomaly is committed to equal employment opportunity on any basis protected by applicable state and federal laws. If you have a disability or additional need that requires accommodation, please do not hesitate to let us.

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